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The first design: every screen laid out on one board The final design: every screen laid out on one board The design system: variants and components

Logo design: serif, luxe and “shopaholic” feel.

Logo design: more structured, less premium, as the audience is students.

Highly guided, instruction-heavy flows

Fewer steps, clearer actions, less explanation required.

Defined Design System.

Building NearU

Student gigs are unorganised

Context

Solution

Ideation

Research

FOCUS and approach

Current ecosystem

  • These hustles rely heavily on fests for good sales, far more than on regular days.

Insights

DESIGN

Design opportunity

One storefront for student hustlers, from our Business in Design course.

We noticed a lot of students running side hustles within our college ecosystem, trying to earn pocket money without the hassle of shipping. These gigs rely on word of mouth, social media and college fests!

What kind of gigs?

  • Handmade
  • Textbooks
  • Tech
  • Dorm decor
  • Vintage
  • Accessories
  • Tutoring
  • Design services

Problems they face?

Disappearing listings, scattered chats and manual payment checks make them hard to manage alongside classes.

NearU is a campus marketplace that connects student entrepreneurs with buyers at Anant University, all year round.

We began with wireframe sketches and early branding, testing how a campus marketplace could look and work.

My Role

Timeline

Design

Research Interactions

Siddhi Bhavya

Ridhi Lakhina Naaysha Doshi

May 2026

Interaction

Design

July2026-August2026

Skills

Prototyping,

Figma

Teammates

How might we keep products discoverable beyond a single post, make buyer and seller identities clearer, and bring order details and pickup coordination into one place.

NearU: For you, NearU — the app's marketplace feed, onboarding, and explore screens

Buyer

Seller

First look

Final look

After much interaction and testing, we reduced the maximalist layout to lower cognitive load, but kept the palette to preserve the app’s playful personality.

Version A: NearU's early colorful marketplace layout
Version B: NearU's refined marketplace layout

A

B

LouderMore competing elementsMaximal

Clearer hierarchyIntentional use of colorsStill playful

We used colour with intent, to highlight key actions, categories, progress and decisions. The app stayed expressive and the flow easy to scan.

Our research on how students discover, buy and sell on campus found gaps in trust, visibility and order management.

We studied discovery, trust, and the effort of running a small business alongside classes. We interviewed student entrepreneurs and buyers about margins, sourcing and commissioning peers, and looked at the platforms they already use.

Businesses disappear after fests

Persistent discovery

Too much coordination happens manually

Order / communication structure

Student schedules change availability

Seller availability / pickup coordination

Campus commerce depends on trust

Campus-verified accounts

How students sell

Promote

Instagram stories, posts and fest stalls get students noticed.

Challenge: visibility disappears quickly.

Coordinate

Buyers ask, customise and confirm over DMs or WhatsApp.

Challenge: requests become hard to track.

Complete the order

Payment and pickup are arranged by hand, around classes.

Challenge: both sides need reassurance.

HOW STUDENTS SELL TODAY

User Persona

Meet Kabir, our seller who also likes to buy from fellow students

Kabir, a student seller and buyer

Kabir MehtaSenior @ ANU · Interaction Design19 y/o

  • Kabir sells woodwork, ceramics and trinkets from his hostel room.
  • Goal: steady income without losing study time.
  • Challenge: tracking DMs, confirming orders and coordinating deliveries.
  • Needs: one place to manage orders, set availability and keep buyers informed.

User Needs

Buyers need
Sellers need
Listings they can revisit
Visibility beyond followers
Clear product info
Simple tools to manage demand
Confidence orders get fulfilled
Fits their available time
Aa in Liberation Sans Aa in Futura

core Features

Brand

Font: Futura 100

Secondary Font: Liberation Sans

#FC5956

#0E59D3

#FEC12D

#FFFAEB

Logo

frame12 clip bezel2
storefront selller clip bezel2
messages bbbuuyer clip bezel2
search results clip bezel1

Customizable storefront

Messaging

sevice

Quick search and filter by store or product

Easy mode switch and access to pages

Chatting when shopping

Digital

Payment

Analytics

Payouts

NearU brand packaging
messages digital zine clip bezel1
my wishlist clip bezel11
payouts clip bezel2
analytics page clip bezel3
NearU Collab page: shops open to teaming up
NearU Revenue report page: a seller sales report

Collaborate with other sellers

Revenue reports

Onboarding

Scope

User Flow(Buyer)

User Flow(Seller)

NearU buyer journey: onboarding, browsing, ordering, payment, and pickup
welcome to near uclip bezel2
set up your profile buy bezel1
campus verification clip bezel1
profile clip bezel2
NearU seller journey: verification, storefront setup, orders, analytics, and payouts

E- Commerce

B2B2C

Clear to browse, easy to manage between classes, and familiar enough to build trust between students.

Onboarding introduces NearU, verifies the student’s campus, and lets them choose to buy or sell, switchable at any time. It is a trusted, campus-only space, shaped to each user.

NearU is a campus commerce service:

  • Storefront for every student seller
  • Discovery across one college community
  • Order tools and verified buyers

Business model:

  • 1–2% fee on completed orders.
  • Seller boosts: paid promotion during fests and launches.
  • Campus partnerships: onboard sellers with colleges and fest teams.
  • Delivery commission: a small fee once delivery or pickup support starts.
  • Premium tools: analytics, storefront themes, priority visibility.

Reflection

01 · ObservedStudent hustlesBusinesses already existed through fests, commissions and word of mouth.
02 · UnderstoodThe real gapThe challenge was continuous discovery beyond temporary campus events.
03 · QuestionedCould it sustain?We began thinking about trust, payments and value for both sides.
04 · DesignedAn ecosystemNearU evolved from a listing idea into a structured campus service.
05 · LearnedDesign the systemA useful product must work around real behaviour, not just screens.